It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
This article details exactly why base leveling is critical and how a single level difference completely alters specific troop interactions.
Hitpoints and Damage Breakpoints
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
This single extra shot changes everything. If you have any type of questions pertaining to where and the best ways to make use of tower rush, you can call us at our own internet site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
- That is equivalent to a free Fireball's worth of health.
- This completely ruins enemy 'Bait' and 'Swarm' strategies.
- Always prioritize donating to your clan.
The Psychological Advantage
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
Furthermore, a higher King level allows you to play much more relaxed and patiently.
| Breakpoint Example | Fair Match | The Reality |
|---|---|---|
| Defending a lone Furnace Fire Spirit | The Princess tower kills the spirit in one shot before it jumps, taking zero damage | The Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower |
| Defending an equal-level Minion Horde | Towers kill each Minion in 3 shots, minimizing the total swarm damage taken | Towers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported |
Building the Base
A max-level deck is useless if it is defending a fragile, paper-thin tower.
When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.