What Blizzard is proposing is to replace Diablo 4 Gold using a new type of consumable item, which remains unnamed. This item will only fall from critters in the late endgame and will have a single arbitrary legendary affix that can be implemented to any item that is non legendary.
Without adding power to 15, the concept is to present methods of play. The problem with Ancient items was that they became a boring grind just to upgrade regular legendary products. The rewards weren't tasked and unique players to an infinite grind. Gamers have asked diablo 4 not to follow suit. The sequel needs a better incentive for gamers to invest time. Blizzard considers that the consumable item that is new is a good fit in that regard.
Where affixes are worried, Blizzard has confirmed some new ones for Diablo 4 too. There's Demonic Power that raises the duration of damage and debuffs with time. There's Angelic Power that raises the duration of healing and fans. There Ancestral Electricity that increases the chance for on hit effects. Blizzard is also currently thinking about to flip all 3 stats into prerequisites for affixes in Diablo 4.
Formerly, Blizzard demonstrated that that the endgame progression of Diablo 4 is undecided between a leveling system that was infinite and finite. There are pros and cons to each but generally, an unlimited leveling platform gets worse with time as it finally overshadows all the power given by other sources.
The developer is considering to incorporate two leveling systems that are distinct in Diablo 4 Items for sale. One of them will be tied to the character by means of a flat cap, giving a"sense of completion" to the player. Those who want to go will have a second experience system to watch that will be tied to this content. Having two separate leveling systems will permit the developer to cater to both player bases and introduce extra depth by providing option based on preferred play styles.