Why You Should Play Friendly Battles in Tower Rush

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Get your fingers loose and your brain focused without risking trophies.

However, the absolute best tool for improvement provided by the developers is often completely ignored: the humble Friendly Battle.


You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.


Testing Without Consequences


The primary use of Friendly Battles is to test brand new, unproven deck concepts before risking them on the competitive ladder.


This allows F2P players to find out exactly how a maxed-out deck will perform without having to spend millions of gold upgrading the cards first.


  • Get your fingers loose and your brain focused without risking trophies.
  • Ask your clanmates to use specific meta decks.
  • Don't just play to win in Friendly Battles; play to learn.

Drilling Micro-Interactions


Beyond macro-level deck testing, Friendly Battles are the only place you can safely 'drill' incredibly specific micro-interactions.


In a Friendly Battle, you can ask your clanmate to send a Bandit down the lane ten times in a row.


Where You PlayThe VibePrimary Focus
Ranked LadderHigh stress, anxiety, fear of losing progressWinning at all costs, using only proven, comfortable strategies
Friendly BattlesZero stress, relaxed, experimental, funLearning, making mistakes intentionally, pushing the mechanical limits of the game

Building Clan Cohesion


Finally, constantly engaging in Friendly Battles builds massive respect and camaraderie within your guild.


Throw down a friendly challenge in the clan chat, try something completely crazy, and enjoy the game for what it is.



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