Drafting and Deck Building in Tower Rush

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Never give your opponent a Golem if you haven't drafted a tank killer.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Never give your opponent a Golem if you haven't drafted a tank killer.
  • Always take the versatile, cheap cycle cards.
  • If forced to choose between two terrible cards, give them the more expensive one.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Draft ChoiceThe KeepThe Discard
Hog Rider vs. When you loved this short article and you would love to receive details regarding tower rush please visit the web-page. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend against
Spell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army

Embracing the Chaos


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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