Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
- Use dash abilities to connect to the tower instantly.
- The 'Skeleton King' archetype relies on summoning backup.
- Bait out the inferno tower first.
Utility and Sniper Heroes
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
| Skill Category | How to Use It |
|---|---|
| Cloaking | Use right before the enemy tower locks on to reset aggro onto a nearby tank |
| Summoning/Swarm | Activate when the enemy has exhausted their splash damage spells |
Choosing Your Leader
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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